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Craige_Hales
Super User
Video flock/swarm/school

Spray Paintwas a poor attempt at flocking behavior.  I think the part I was missing was alignment, which http://gamedevelopment.tutsplus.com/tutorials/the-three-simple-rules-of-flocking-behaviors-alignment... steered me toward.  Here's a new video.

ChanceOfDragons - YouTube

10770_flock.png

And here's the JSL for creating the bitmaps (again, no apologies...you'll need to remove the neighborhood and nnear calculation from the iterate function if you want to play with the sliders.  This is the final JSL that ran for several hours to make all the bitmaps, not the early JSL when I was trying to find some parameter values that would make interesting results.)

// ideas borrowed from

// http://gamedevelopment.tutsplus.com/tutorials/the-three-simple-rules-of-flocking-behaviors-alignment...

neighborhood = 2; // radius of near-by neighborhood

nnear=20; // number of neighbors to find in the neighborhood

a=.04;b=0.08;c=0.2;

w=.8;//1-w is pull to center

speed=8;//smaller is faster

x = 1;

y = 2;

dx = 3;

dy = 4;

color=5;

nvar = 5;

nflock = 1700;

flock = J( nflock, nvar, . );

// set initial positions from 10 to 90 and initial velocities less than 1

Parallel Assign(

    {x = x, y = y, dx = dx, dy = dy, nflock = nflock,color=color},

    flock[i, v] = If( v < dx,

        100*(i+100)/(nflock+200),//Random Integer( 10, 90 ),

        if(v<color,Max( -1, Min( 1, /*Random Normal( 0, 1 )*/(i-nflock/2)/(nflock/2) ) ), rgbcolor(0,0,0))

    )

);

frame = 0;

iterate = Function( {},

    {temp = flock, iflock, irow, kdt = KDTable( flock[0, 1 :: 2] ), dxsum, dysum, xsum, ysum, myx, myy, xdif, ydif, neighbor, nneighbors, len},

    nnear = 10*(1.1+sin(frame/2000)); // one to twenty nearest neighbors

    neighborhood = 1*(1+cos(frame/3000)); // zero to two neighborhood

    {rows, dist} = kdt << KNearestRows( {nnear, neighborhood} );

    frame++;

    For( iflock = 1, iflock <= nflock, iflock++,

        myx = temp[iflock, x];

        myy = temp[iflock, y];

        dxsum = 0;

        dysum = 0; // sum of neighbor velocities

        xsum = 0;

        ysum = 0; // sum of neighbor positions

        xdif = 0;

        ydif = 0; // sum of neighbor distances

        nneighbors = 0;

        For( irow = 1, irow <= nnear & (neighbor = rows[iflock, irow]) != 0, irow++,

            nneighbors++;

            dxsum += temp[neighbor, dx];

            dysum += temp[neighbor, dy];

            if(1,

            xsum += temp[neighbor, x];

            ysum += temp[neighbor, y];

            if(1,

            xdif += (myx - temp[neighbor, x]); // vector away from neighbor

            ydif += (myy - temp[neighbor, y]);

            ))

        );

        len = Sqrt( dxsum * dxsum + dysum * dysum );

        If( len != 0,

            dxsum /= len; // this makes the velocity become 1, in the group's direction

            dysum /= len;

        ,

            dxsum = 0;

            dysum = 0;

        );

        If( nneighbors,

            xc = 50+40*sin((choose(1+mod(iflock,3),3,5,7)*frame)/2207);

            yc = 50+40*cos((choose(1+mod(iflock,3),11,13,17)*frame)/3067);

            xsum = ((1-w)*xc+(w*(xsum) / (nneighbors))) - myx; // this vector provides direction to the group center

            ysum = ((1-w)*yc+(w*(ysum) / (nneighbors))) - myy;

            len = Sqrt( xsum * xsum + ysum * ysum );

            if(len!=0,xsum/=len;ysum/=len,xsum=0;ysum=0);// normalized to 1

           

            len = Sqrt( xdif * xdif + ydif * ydif );

            if(len!=0,xdif/=len;ydif/=len,xdif=0;ydif=0); // normalized to 1

        ,

            xsum = 0;

            ysum = 0;

            xdif = 0;

            ydif = 0;

        );

        flock[iflock, dx] += a*dxsum + b*xsum + c*xdif;

        if( abs(flock[iflock, dx])>1, flock[iflock, dx]*=.9);

        flock[iflock, x] += flock[iflock, dx]/speed;

        if((flock[iflock, x] < -5 & flock[iflock, dx] < 0)|(flock[iflock, x] >105 & flock[iflock, dx] > 0), flock[iflock, dx] = - flock[iflock, dx]);

       

        flock[iflock, dy] += a*dysum + b*ysum + c*ydif;

        if( abs(flock[iflock, dy])>1, flock[iflock, dy]*=.9);

        flock[iflock, y] += flock[iflock, dy]/speed;

        if((flock[iflock, y] < -5 & flock[iflock, dy] < 0)|(flock[iflock, y] >105 & flock[iflock, dy] > 0), flock[iflock, dy] = - flock[iflock, dy]);

       

        flock[iflock,color]=heatcolor((nneighbors)/(nnear),"spectral");//heatcolor((nneighbors-1)/(nnear+10),"jet");//3+nneighbors;//hlscolor(.4-.6*(nneighbors)/(nnear),.5,1);//

    );

);

iterate();

New Window( "Flock",

    V List Box(

        gb = Graph Box(

            suppressaxes,

            framesize( 1922, 1082 ),

            <<backgroundcolor( RGB Color( 0, 0, 0 ) ),

            Pen Size( 3 );

            For( i = 1, i <= nflock, i++,

                Pen Color( flock[i, color] );

                Line(  {flock[i, x] - flock[i, dx], flock[i, y] - flock[i, dy]}, {flock[i, x], flock[i, y]} );

            );

        ),

        H List Box(

            Text Box( "    Alignment" ),

            Slider Box( 0, .16, a ),

            Text Box( "    Cohesion" ),

            Slider Box( 0, .2, b ),

            Text Box( "  Separation" ),

            Slider Box( 0, .4, c ),

            Text Box( "    Neighborhood" ),

            Slider Box( 0, 30, neighborhood ),

            ,

            Text Box( "    NNear" ),

            Slider Box( 1, 30, nnear ),

            Text Box( "    Speed" ),

            Slider Box( .5, 30, speed )

        )

    )

);

While( frame<=27000,

    gb << inval;

    gb << updatewindow;

    Wait( 0 );

    temp=gb[framebox(1)]<<getpicture;

    pixels=temp<<getpixels;

    pixels=pixels[3::1082,3::1922];

    temp<<setpixels(pixels);

    temp<<saveimage("$temp/f"||right(char(frame,9),9,"0")||".png");

    iterate();

);

Last Modified: Nov 17, 2016 3:52 AM